Shaintar J&L Guardians of Rool
Exp: 85/ Heroic
d4 Investigation Smarts
d8 Knowledge (Magic) Smarts
d8 Notice Smarts
d4 Streetwise Smarts
d10 + 1 Throwing
d4 Tracking Smarts
Survival untrained Smarts
Languages: Goblinesh, Malakaran, & Galean
Racial Abilities (Protector)
Keen Sense of Smell
Small and Evasive
-2 Charisma for outsider
8 Pace 10 run die
8 (2) Parry
9 (3) Toughness
Obligation (Major) to Giyavosh
Phobia (Minor)Agoraphobia- Fear of open spaces
Quirk: Stays to the shadows as much as possible
Cover Value Armour
Enhanced Shay’Von Leather Tinkerfied 2 Soak, Throwing +1)
Partial Helmet -1 Notice,
Cavalier parrying dirk (Str+d4)
(2 Parry), Alchemist kit. Snowshoes, rations, *cold weather gear. Greater Healing w raise,
Energy Chew, *Fish Food, (2) Flash-Smoke, 4 flash smoke (noxious), (10) mini-Luscious Libations (restorative), (5) mini-Luscious Libations
(3) Lob’s Luscious Libations with raise, (3/3) Lob’s Luscious Libations with raise(restorative), Lob’s Lightning Liquid w/ raise, Lob’s Lightning Liquid, (8) Bottle of Corrosive Consequences 4d6 Corrosion: If the subject with an acidic Trapping is touched the victim must make a Vigor roll or suffer Fatigue (the equivalent of Bumps and Bruises). If the ability is a damaging attack that results in a Shaken or higher result, roll a d6. On a 6, any material the acid hit is ruined (armor loses a point of protection instead). (5) Lob’s Lather UP w/raise, (5) Sticky Warm Ink.
Defining interests :
Day in the life – Fighting to D8, Knowledge Magic to D8
Alchemist, Clever Nit (d10 extra effort for smarts), Chosen of the Horn (Novice- +1 Benny), Seasoned: +2 on any opposed Trait rolls to resist Flame or Darkness effects. Veteran: The Champion Edge. [They add +2 damage when attacking supernaturally evil and +2 toughness from supernaturally evil.]Heroic: +2 on all Spirit and Vigor checks to recover from being Shaken, Soak wounds, resist poisons, disease, and Fatigue.
N: Strength to d6
N: Jack of all Trades
N: Alchemy d8, throwing d8
S: Versatile nit (Fast Learner)
S: New Power (Corrosive Consequences(Blast+Acid))
S: Smarts to d10
S: Throwing d10, Notice to d8
S: Power points
V: Power Points
V: Able Bottle Hurler
V: Expert Bottle Hurler
V: New Power (far Sight)
V: Quick draw
H: Easy Magic (Far Sight)
H: Vigor D8
Lob’s Luscious Libations (Healing Potion): sticky, sweet, honey based, Thick light brown substance to be drank
Lob’s Lather UP (Succor Potion): Applied to the forehead of the fallen victim gooey black that smells like rotten cabbage
Lob’s lovely lit Warm ink (Light, Thermal) A substance that looks like normal ink unless the page is in the dark then it is visible by creatures with thermal vision, made from Fireflies, glowworms and other herbs, on parchment can last years if kept in the dark, Light on the ink shortens the time that it will show up for thermal vision. on trees that stay shaded it can last up to a week or three hours of rain, which ever happens first. Each raise adds to time the potion remains active. when the ink becomes non-active the ink is visible as normal but to reactivate the ink another application needs applied (traced) is the normal way he has found so far.
Lob’s Lightning Liquid (Speed Potion):this liquor is applied by drinking has a high alcohol base with honey and other herbs.
Bottle of (Blast) Corrosive Consequences 3d6, 4d6 on a raise Corrosion: If the subject with an acidic Trapping is touched the victim must make a Vigor roll or suffer Fatigue (the equivalent of Bumps and Bruises). If the ability is a damaging attack that results in a Shaken or higher result, roll a d6. On a 6, any material the acid hit is ruined (armor
loses a point of protection instead).
Curative Confection: Ingesting this grants an immediate Vigor check (at current Wound
Penalties) to heal a single Wound.
Energy Chew: A character chewing on one of these temporarily removes the effect of a
single Fatigue level for up to ten minutes. The Fatigue returns after that time, however,
and must be dealt with by whatever normal means are required (based on how it was first
attained). Those chewing an Energy Chew also gain +1 to recover from Shaken while it’s
Fish Food: Eating this grants 1 minute of the ability to breath underwater. As well, the
consumer gains a d4 Swimming (or a die raise if they already have it).
Flash-Smoke: Hurling this to the ground creates an Obscure effect over a Small Burst
Template, which lasts for a single round. This usually makes for a great opportunity to
get away fast.
Grew up in Rool, Stays in the shadows as much as possible, Will not go into open spaces unless he has to.
Lob is 23, His birthday is the 33rd of Festival Moons
Lob uses a parrying Dirk like this:
(Made irl by Licata Custom Knives)
and a lovely Rapier that looks like this:
(Also Made irl by Licata Custom Knives)